MEDIA/TIME-BASED

 

Call It a Game

Video Installation (2012). 6 min.

This piece utilizes a hopscotch to represent my recollection of the transitional stage between childhood and adolescence. The multi-channel video format and the fracturing of time and space in Call It a Game reflects on the memories of my childhood in the post-revolutionary Iran and during the war between Iran-Iraq. The visuals are designed to be projected on the floor.

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