Students create a work of art that incorporates some form of interaction, telepresence, or/and crowdsourcing. They approach this from two angles: 1.) Create an art “tool” or other interface or system or platforms that you, the artist, interacts or communicates with during a live performance–online or in the meatspace, or 2.) Create an art “tool” or other interface/system/platforms that the audience can interact with or contribute to. In this project, students explore and examine the concept of digital performance, performer, and audience. They consider the ways by which the physical and online audience can interact with or contribute to the piece. How can they break that habit and get the audience involved or do them even give the audience a choice (think of surveillance cameras in a hallway that the people have to pass through; or the content they willingly and publicly post online).