TEACHING

 

VR/360 

Digital media technologies and immersive environments fundamentally shape and reshape how we live, perceive, interact, and perform. Mobile, Internet, massively multiplayer online role-playing games (MMORPGs), virtual reality (VR), augmented reality (AR), and motion capture systems – just to name a few! – not only extend our abilities to communicate, but also offer us a space for creation, reflection, and speculation. In this course, we worked to develop critical perspectives on new technologies such as VR and create original work using them. More importantly, we examined the ways by which new media can enhance and reimagine storytelling and performance.

The ultimate goal of the projects was to create new possibilities that emerge when one views the world in a different way, as someone or something else. There were no restrictions in terms of the style of storytelling – narrative, experimental, experiential, documentary, theatrical, etc. were all welcome. 

(Please use a VR/360 headset to experience these videos.) 

VR360VideoClass-Students.jpg
 Atthar Mirza's Impossible Courage uses true virtual reality and interactive environments to place people into lives they otherwise may not be able to imagine.  https://www.impossiblecourage.com/

Atthar Mirza's Impossible Courage uses true virtual reality and interactive environments to place people into lives they otherwise may not be able to imagine. https://www.impossiblecourage.com/

"Veil" by Dallas S

By Caroline B

By Batul R. The University of Virginia's scene shop in the Drama department is always in high gear.

By Kingston L. A 360 Dance Video.

By Mike D. This video explores drag community at the University of Virginia, and shines a spotlight on performer Chris Chen. 

By Cindy Z

By Carolina R

By Bradley S. (An interpretation of author David Foster Wallace's "Good Old Neon" from Oblivion)